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Showing posts with label free-will. Show all posts
Showing posts with label free-will. Show all posts

Wednesday, July 18, 2012

Movie Musings - Brave

I'm working on it, Brave, I'm working on it
Where was THIS movie when I was growing-up?!?  Now before you say, "It was there, it was called 'Mulan'" I'd like you to lend me your ears and hang up your weapons.  Before I defend why I loved this movie, I'm going to point out everything I've heard against this movie.

1. It's not a very original story.
2. Pixar has done better

To address the first complaint, yes, this movie does have a more traditional plot.  Without spoiling anything, it has the typical heros quest adventure with a splash of girl power, something we've been seeing a lot from in the latest attempts at princess movies.  But this movie takes a traditional plot line and does it well, a feat that seems to allude movie makers on many an occasion.  It shows a heroes quest of not only a young girl, but of a strong-willed character.

Now as far as the argument that this is not Pixar's best work, I will admit that it is not the best on paper, but that doesn't mean this flick still can't pull at even the crankiest of heart-strings.  It's a movie about breaking tradition and finding your own way, a plot we see in many movies.  Do you know why we see this a lot?  Because it's relatable, especially for girls were the vast majority of our abilities comes from either breaking recent tradition or having ladies of the past do it for us.  It's nice to see a movie with a female lead, named Merida, that isn't trying to get the guy or even save the guy.  Yes, she is living in a world where she needs to get married whether she likes it or not and it does drive her early motivations, but as the story progresses it becomes like any story (with a male lead or not) about a PERSON trying to save the day.  Gender has nothing to do with her motivations, it's just something that gives her different obstacles than that of a male lead.

I've been known for being a movie snob, especially when a movie provides a simple or overdone story, but I've been known to melt this all away for one reason: if the story invokes my emotions.  I suddenly felt like that little girl I once was who dreamed of climbing mountains and fighting monsters.  I could insert myself into this story with ease and become a part of it.  This movie made me feel like I belonged, something many a disney movie didn't succeed at when I was a little hell-raiser. This is a story about a girl and her parents.

I think that's why I loved it so much.

Okay, not too get too personal, but I'm a young lady who knows (semi) what I want out of life.  I've always wanted to be a mother because I grew-up with the kindest, sweetest mom in the world who is ALWAYS there for me.  Do we sometimes have conflict?  Of course!  Do we at times drive each other crazy?  Understatement.  But my mom always  been there for me.  Brave hits me hard because it's really about parents trying to do what they think is best and learning to just let go and let their kids be.  This movie made me feel that struggle that parent go through and how, despite all it's misery, it is worth it to see your kids grow up and be happy.  Overall, this movie is a great tool for parents in developing strong relationships with their children.  It reminded me of how lucky I am to have my parents with all their wisdom and understand it and made me think about how that's exactly the type of parent I want to be. So when people say this is just another princess movie, I guess that's why I get offended.  It's a story about parenting cleverly wearing a princess costume.  Mix in a little girl power amongst some crazy beautiful, Celtic scenery and you make this gal rather happy. Seriously though, this movie is worth it for the visuals alone, the beautiful lessons learned are an added bonus.

So don't go into this movie judging it because it wears a crown, go to it because you are a blank slat, ready to learn.  You will be surprised.

Well, this has gone deeper down the rabbit hole than I intended!  Haha!  I hope you all didn't mind!  Commence throwing only spoons and feathers if you are annoyed.

Tootles!

PS: The crazy little brothers are ADORABLE....and probably what my own demons would look like someday (help me....)

Thursday, June 21, 2012

Out of the Dungeon - There's Always Someone Guarding the Road or How to Not let You Alcoholic Minotaur Lose His Battle with Mead

It's Dungeons and Dragons story time (again) kiddies!  Gather around and let Patches the Bard tell you a tale about D&D and a little concept called "free will" when gaming. . . . and barrels of booze. . . .
Why does it seem that most my D&D experiences come from barrels?

Once upon a time (AKA a few months ago) my fellow party members and I were wandering down a trail in the forest, heading home after a long adventure in a cave involving a math mix-up, dark rooms for even those with low-light vision, and an angel that got all emotional with us.  We were tired and ready to reap the spoils of turning in our found items for rewards beyond our imaging.  There was one problem, our path was blocked by thieves and mind you these were some of the dumbest thieves I've ever encounter.  Bless their pathetic souls, though, because they still tried to take a "toll" from us.  Having a less than good natured group, we quickly took to fighting instead of paying and spent the remainder of the game bottle necked with these annoying bastards. We eventually took care of them and Zoob, our groups minotaur,  took to looting the thieves camp.  We didn't find much aside from a box we couldn't open (I don't talk about that box anymore because boxes have been known to make players cranky)  and some barrels of mead.  Zoob decided he was going to drink it....all of it....

(You should be reacting right now the same way you would if a 3 year old was about to put a plastic bag on their head)

We all tried to advise Zoob against this, but it was late and I guess he had nothing better to do.  Zoob drank a large portion of the mead and continued to sip as we walked.  Needless to say he got drunk, really fast.  I tried to slow him down by stealth-ing beneath him and making a small hole in the barrel, but that didn't help much considering he had already drank most of it. So we now had a drunk minotaur stumbling around and making an authentic ass out of himself....great!

 We decided to set up a nice, little camp in the hope that some sleep would do ANYTHING to help Zoob's condition.  It wasn't long into our watch that we were attacked (again!) by another group of thieves.  This time, the group was lead by one of the surliest of lady's I've ever met.  Long story short, I was playing an Avenger/Shifter and I attempted to charge this lady while on a cliff.  Now you'd think with an ability like my Oath of Enmity....Pronounced Like so....


....that I'd actually be able to hit the bitch?  Well, luck decided not to be on my side that day, and I ended up hanging off of a cliff.

Zoob was taking dramatic penalties to his attacks due to the fact that,

1.) He could barely stand
2.) He could barely move

It took a very long time and we were almost killed on more than one occasion, but we made it out alive.

As you can imagine, the players were pissed at Zoob for his decision.  I honestly thought it was a little annoying though I saw the humor in it.  I like it when people break up combat with something they create or do to make the game feel more interactive.  Sure, it can mess up a perfect game plan and almost get you killed, but that variety keeps things fresh and from becoming....

Nerd 1: I use "Blood for Strength". (Pushes up glasses)
Nerd 2: (Snorts) Give me a roll.
Nerd 1: (Rolls) 12 vs. AC
Nerd 2: (Evil laugh) Miss!  You die!

You see where that can get tedious and boring!?  I think the real goal with D&D is to find that balance between playing the attacks and such given to you and incorporating your own ideas.  Free will can make this more interesting, but it can also get you into trouble if you mess up.  The more I think about it the more I realize that you run that risk no matter what you do, so maybe it's better to have fun and do whatever the hell you want along the way.  Perhaps it should more so be up to the DM?  I'm honestly on the fence about this.  What do you guys think?  Should Zoob have been allowed to drink all the mead even if I meant jeopardizing the game?  What would you have done if you were the DM?  I really have no conclusions to this story and I want to hear you input.

Until next time,

Tootles!